<?xml version="1.0" encoding="ISO-8859-1"?>
<game name="">
  <types>
    <type name="Human" />
    <type name="Mech" />
    <type name="Vehicle" />
  </types>
  <upgrades> <!-- add -->
    <upgrade name="Barracks" cost="500" description="Barracks Rock!">
	  <requirements />
	</upgrade>
    <upgrade name="Airfield" cost="1000" description="Airfield Rock!">
	  <requirements />
	</upgrade>  
  </upgrades>
  <powers>
    <power type="heal" name="Mobile Hospital" cost="10000" percentage="0.5" description="Heals up to 1/2 of your troops hit points.">
	  <requirements />
	</power>
    <power type="move" name="Airlift" cost="5000" percentage="0.0" description="Transport a group across your territory.">
	  <requirements>
	    <requirement name="Airfield" />
	  </requirements>
	</power>
    <power type="hurt" name="Airstrike" cost="10000" percentage="0.5" description="Damage up to 1/2 of enemy troop hit points.">
	  <requirements>
	    <requirement name="Airfield" />
	  </requirements>
	</power>
    <power type="spy" name="Air Surveillance" cost="10000" percentage="0.0" description="View enemy information from a safe distance.">
	  <requirements>
	    <requirement name="Airfield" />
	  </requirements>
	</power>
  </powers>
  <units>
    <unit type="Human" class="Soilder" hp="500" cost="100" description="Soilder Rock!">
	  <requirements />
      <hit value="0.05">
        <modifier key="Human" value="1.0" /> 
        <modifier key="Mech" value="0.8" /> 
        <modifier key="Vehicle" value="2.0" /> 
      </hit>
      <damage lowValue="25" highValue="50">
        <modifier key="Human" value="1.0" /> 
        <modifier key="Mech" value="0.8" /> 
        <modifier key="Vehicle" value="0.2" /> 
      </damage>
      <leadership rank="1" hitModifier="1.0" damageModifier="1.0" />
    </unit>
    <unit type="Human" class="Sergeant" hp="500" cost="125" description="Sergeant Rock!">
 	  <requirements>
	    <requirement name="Barracks" />
      </requirements>
	  <hit value="0.075">
        <modifier key="Human" value="1.0" /> 
        <modifier key="Mech" value="0.8" /> 
        <modifier key="Vehicle" value="2.0" /> 
      </hit>
      <damage lowValue="25" highValue="50">
        <modifier key="Human" value="1.0" /> 
        <modifier key="Mech" value="0.8" /> 
        <modifier key="Vehicle" value="0.2" /> 
      </damage>
      <leadership rank="3" hitModifier="1.25" damageModifier="1.0" />
    </unit>
  </units>
  <worlds>
    <world name="Grassy Knoll" css="maps/grassyknoll.css" numberOfPlayers="2" width="8" height="6">
      <bases>
        <location player="1" x="1" y="1" />
        <location player="2" x="8" y="6" />
      </bases>
      <terrains>
        <!-- future enhancement -->
      </terrains>
    </world>
  </worlds>
</game>